High performance networking framework, designed for mobile devices and networks.
- Include one library file into your project
- React to events from the framework
- Servers available for immediate testing
- Comprehensive real-time statistics
- Facebook authentication and Graph API
- Hosted or custom user account management
- Simple data export mechanism
Social Gaming Network
- Anonymous or authenticated games
- Auto-Matching finds best opponents
- Friends and presence information
- Player attributes, achievements
- Leaderboards and highscores
- Tournaments and challenges
- Chat and messaging
- Data centers in USA, Europe and Asia -- use the ones closest to your users
- Globally redundant data storage. Everything is saved in at least 2 datacenters
- Auto-scaling adds load-balancers and more instances for games with high traffic
- Integrated encryption with SSL/TLS and AES-256
- For maximum performance, developers can choose to encrypt the authentication, but to transfer game messages unencrypted. This increases throughput and reduces the client's system load.
- For maximum security, developers can use SSL for all connections and exchanged messages. Everything will be encrypted but throughput is reduced and more resources are required at the clients.